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DATA.Z
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wheel.wrl
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Text File
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1996-09-25
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4KB
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207 lines
#VRML V2.0 utf8
#
# wheel.wrl (Circus Park 2 VRML2.0)
#
# This file is conveted from VRML 1.0 to the Moving Worlds VRML 2.0
# Copyright(C) 1996 Sony Corporation. All rights reserved.
#
#WorldInfo {
# info "Gravity: on"
#}
Shape {
appearance Appearance {
material Material {
specularColor 1 1 1
}
}
geometry IndexedFaceSet {
coord Coordinate {
point [
0 22.5 2.3,
-15.91 15.91 2.3,
-15.591 15.592 2.3,
0 22.05 2.3,
-22.5 0.001 2.3,
-22.05 0.001 2.3,
-15.911 -15.909 2.3,
-15.593 -15.591 2.3,
-0.002 -22.5 2.3,
-0.002 -22.05 2.3,
15.908 -15.912 2.3,
15.59 -15.594 2.3,
22.5 -0.003 2.3,
22.05 -0.003 2.3,
15.912 15.907 2.3,
15.594 15.589 2.3,
0 22.05 -2.3,
-15.591 15.592 -2.3,
-15.91 15.91 -2.3,
0 22.5 -2.3,
-22.05 0.001 -2.3,
-22.5 0.001 -2.3,
-15.593 -15.591 -2.3,
-15.911 -15.909 -2.3,
-0.002 -22.05 -2.3,
-0.002 -22.5 -2.3,
15.59 -15.594 -2.3,
15.908 -15.912 -2.3,
22.05 -0.003 -2.3,
22.5 -0.003 -2.3,
15.594 15.589 -2.3,
15.912 15.907 -2.3,
-0.675 1.63 2.3,
-1.63 0.675 2.3,
-1.63 -0.675 2.3,
-0.675 -1.63 2.3,
0.675 -1.63 2.3,
1.63 -0.675 2.3,
1.63 0.675 2.3,
0.675 1.63 2.3,
0 22.05 2.3,
-15.591 15.592 2.3,
-22.05 0.001 2.3,
-15.593 -15.591 2.3,
-0.002 -22.05 2.3,
15.59 -15.594 2.3,
22.05 -0.003 2.3,
15.594 15.589 2.3,
0.675 1.63 -2.3,
1.63 0.675 -2.3,
1.63 -0.675 -2.3,
0.675 -1.63 -2.3,
-0.675 -1.63 -2.3,
-1.63 -0.675 -2.3,
-1.63 0.675 -2.3,
-0.675 1.63 -2.3,
0 22.05 -2.3,
-15.591 15.592 -2.3,
-22.05 0.001 -2.3,
-15.593 -15.591 -2.3,
-0.002 -22.05 -2.3,
15.59 -15.594 -2.3,
22.05 -0.003 -2.3,
15.594 15.589 -2.3
]
}
coordIndex [
0, 1, 2, 3, -1,
1, 4, 5, 2, -1,
4, 6, 7, 5, -1,
7, 6, 8, 9, -1,
9, 8, 10, 11, -1,
11, 10, 12, 13, -1,
13, 12, 14, 15, -1,
14, 0, 3, 15, -1,
16, 17, 18, 19, -1,
17, 20, 21, 18, -1,
20, 22, 23, 21, -1,
24, 25, 23, 22, -1,
26, 27, 25, 24, -1,
28, 29, 27, 26, -1,
30, 31, 29, 28, -1,
30, 16, 19, 31, -1,
32, 33, 34, 35, 36, 37, 38, 39, -1,
40, 32, 39, -1,
33, 32, 41, -1,
34, 33, 42, -1,
35, 34, 43, -1,
36, 35, 44, -1,
37, 36, 45, -1,
38, 37, 46, -1,
39, 38, 47, -1,
48, 49, 50, 51, 52, 53, 54, 55, -1,
48, 55, 56, -1,
57, 55, 54, -1,
58, 54, 53, -1,
59, 53, 52, -1,
60, 52, 51, -1,
61, 51, 50, -1,
62, 50, 49, -1,
63, 49, 48, -1
]
normal Normal {
vector [
0 0 1,
0 0 1,
0 0 1,
0 0 1,
0 0 1,
0 0 1,
0 0 1,
0 0 1,
0 0 -1,
0 0 -1,
0 0 -1,
0 0 -1,
0 0 -1,
0 0 -1,
0 0 -1,
0 0 -1,
0 0 1,
0 0 1,
0 0 1,
0 0 1,
0 0 1,
0 0 1,
0 0 1,
0 0 1,
0 0 1,
0 0 -1,
0 0 -1,
0 0 -1,
0 0 -1,
0 0 -1,
0 0 -1,
0 0 -1,
0 0 -1,
0 0 -1
]
}
normalIndex [
0, -1,
1, -1,
2, -1,
3, -1,
4, -1,
5, -1,
6, -1,
7, -1,
8, -1,
9, -1,
10, -1,
11, -1,
12, -1,
13, -1,
14, -1,
15, -1,
16, -1,
17, -1,
18, -1,
19, -1,
20, -1,
21, -1,
22, -1,
23, -1,
24, -1,
25, -1,
26, -1,
27, -1,
28, -1,
29, -1,
30, -1,
31, -1,
32, -1,
33, -1
]
normalPerVertex TRUE
# ccw FALSE
solid FALSE
convex TRUE
creaseAngle 0.5
}
}